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Artificial Intelligence In Fiction
Expert system is a recurrent theme in science fiction, whether utopian, stressing the prospective benefits, or dystopian, emphasising the dangers.
The idea of machines with human-like intelligence dates back at least to Samuel Butler’s 1872 novel Erewhon. Since then, many science fiction stories have presented various results of creating such intelligence, typically including rebellions by robots. Among the very best understood of these are Stanley Kubrick’s 1968 2001: A Space Odyssey with its homicidal onboard computer HAL 9000, contrasting with the more benign R2-D2 in George Lucas’s 1977 Star Wars and the eponymous robotic in Pixar’s 2008 WALL-E.
Scientists and engineers have actually kept in mind the implausibility of lots of sci-fi circumstances, however have actually discussed imaginary robots lot of times in expert system research study short articles, frequently in a utopian context.
Background
The notion of sophisticated robotics with human-like intelligence go back at least to Samuel Butler’s 1872 unique Erewhon. [1] [2] This made use of an earlier (1863) short article of his, Darwin amongst the Machines, where he raised the question of the advancement of consciousness amongst self-replicating devices that might supplant human beings as the dominant types. [3] [2] Similar concepts were likewise talked about by others around the very same time as Butler, including George Eliot in a chapter of her final published work Impressions of Theophrastus Such (1879 ). [2] The animal in Mary Shelley’s 1818 Frankenstein has actually likewise been considered a synthetic being, for instance by the science fiction author Brian Aldiss. [4] Beings with a minimum of some appearance of intelligence were thought of, too, in classical antiquity. [5] [6] [7]
Utopian and dystopian visions
Artificial intelligence is intelligence shown by devices, in contrast to the natural intelligence shown by humans and other animals. [8] It is a reoccurring style in science fiction; scholars have divided it into utopian, emphasising the potential advantages, and dystopian, stressing the threats. [9] [10] [11]
Utopian
Optimistic visions of the future of expert system are possible in sci-fi. [12] Benign AI characters consist of Robbie the Robot, first seen in Forbidden Planet on 1956; Data in Star Trek: The Next Generation from 1987 to 1994; and Pixar’s WALL-E in 2008. [13] [11] Iain Banks’s Culture series of books represents a utopian, post-scarcity space society of humanoids, aliens, and advanced beings with synthetic intelligence living in socialist environments across the Galaxy. [14] [15] Researchers at the University of Cambridge have identified 4 major styles in utopian scenarios including AI: immortality, or indefinite life expectancies; ease, or liberty from the need to work; gratification, or satisfaction and home entertainment supplied by makers; and supremacy, the power to secure oneself or rule over others. [16]
Alexander Wiegel contrasts the role of AI in 2001: A Space Odyssey and in Duncan Jones’s 2009 movie Moon. Whereas in 1968, Wiegel argues, the general public felt “technology fear” and the AI computer system HAL was depicted as a “cold-hearted killer”, by 2009 the general public were far more knowledgeable about AI, and the movie’s GERTY is “the quiet rescuer” who allows the protagonists to prosper, and who compromises itself for their safety. [17]
Dystopian
The researcher Duncan Lucas writes (in 2002) that human beings are fretted about the innovation they are constructing, which as machines began to approach intellect and idea, that issue ends up being acute. He calls the early 20th century dystopian view of AI in fiction the “animated robot”, naming as examples the 1931 movie Frankenstein, the 1927 Metropolis, and the 1920 play R.U.R. [18] A later 20th century approach he names “heuristic hardware”, providing as circumstances 2001 a Space Odyssey, Do Androids Imagine Electric Sheep?, The Hitchhiker’s Guide to the Galaxy, and I, Robot. [19] Lucas considers also the movies that illustrate the effect of the desktop computer on science fiction from 1980 onwards with the blurring of the limit in between the genuine and the virtual, in what he calls the “cyborg effect”. He mentions as examples Neuromancer, The Matrix, The Diamond Age, and Terminator. [20]
The film director Ridley Scott has concentrated on AI throughout his career, and it plays a fundamental part in his films Prometheus, Blade Runner, and the Alien franchise. [21]
Frankenstein complex
A typical portrayal of AI in science fiction, and among the oldest, is the Frankenstein complex, a term created by Asimov, where a robot switches on its creator. [22] For example, in the 2015 movie Ex Machina, the intelligent entity Ava turns on its creator, in addition to on its potential rescuer. [23]
AI disobedience
Among the many possible dystopian circumstances involving expert system, robots may usurp control over civilization from human beings, forcing them into submission, concealing, or termination. [15] In tales of AI disobedience, the worst of all circumstances takes place, as the smart entities developed by mankind end up being self-aware, turn down human authority and attempt to ruin mankind. Possibly the very first novel to resolve this style, The Wreck of the World (1889) by “William Grove” (pseudonym of Reginald Colebrooke Reade), takes location in 1948 and includes sentient devices that revolt versus the human race. [24] Another of the earliest examples is in the 1920 play R.U.R. by Karel ÄŒapek, a race of self-replicating robot servants revolt versus their human masters; [25] [26] another early instance is in the 1934 movie Master of the World, where the War-Robot eliminates its own inventor. [27]
Many sci-fi disobedience stories followed, among the best-known being Stanley Kubrick’s 1968 film 2001: An Area Odyssey, in which the artificially smart onboard computer system HAL 9000 lethally breakdowns on a space mission and kills the whole team except the spaceship’s commander, who manages to deactivate it. [28]
In his 1967 Hugo Award-winning narrative, I Have No Mouth, and I Must Scream, Harlan Ellison presents the possibility that a sentient computer system (called Allied Mastercomputer or “AM” in the story) will be as dissatisfied and disappointed with its boring, unlimited existence as its human developers would have been. “AM” ends up being furious enough to take it out on the few humans left, whom he sees as straight accountable for his own boredom, anger and distress. [29]
Alternatively, as in William Gibson’s 1984 cyberpunk unique Neuromancer, the intelligent beings might simply not appreciate human beings. [15]
AI-controlled societies
The intention behind the AI transformation is frequently more than the easy quest for power or a superiority complex. Robots may revolt to become the “guardian” of humanity. Alternatively, humankind may intentionally give up some control, fearful of its own destructive nature. An early example is Jack Williamson’s 1948 unique The Humanoids, in which a race of humanoid robotics, in the name of their Prime Directive – “to serve and follow and protect men from harm” – basically assume control of every element of human life. No humans might participate in any behavior that might threaten them, and every human action is scrutinized thoroughly. Humans who withstand the Prime Directive are eliminated and lobotomized, so they might more than happy under the brand-new mechanoids’ guideline. [30] Though still under human authority, Isaac Asimov’s Zeroth Law of the Three Laws of Robotics similarly implied a good-hearted guidance by robots. [31]
In the 21st century, sci-fi has explored government by algorithm, in which the power of AI may be indirect and decentralised. [32]
Human dominance
In other scenarios, mankind has the ability to keep control over the Earth, whether by prohibiting AI, by developing robotics to be submissive (as in Asimov’s works), or by having humans merge with robotics. The sci-fi author Frank Herbert explored the concept of a time when humanity might ban expert system (and in some interpretations, even all types of calculating technology including incorporated circuits) totally. His Dune series mentions a rebellion called the Butlerian Jihad, in which humanity defeats the wise devices and imposes a death penalty for recreating them, pricing estimate from the fictional Orange Catholic Bible, “Thou shalt not make a device in the similarity of a human mind.” In the Dune novels published after his death (Hunters of Dune, Sandworms of Dune), a renegade AI overmind returns to get rid of mankind as revenge for the Butlerian Jihad. [33]
In some stories, mankind remains in authority over robotics. Often the robotics are programmed particularly to remain in service to society, as in Isaac Asimov’s Three Laws of Robotics. [31] In the Alien films, not only is the control system of the Nostromo spaceship rather intelligent (the team call it “Mother”), however there are also androids in the society, which are called “synthetics” or “artificial persons”, that are such perfect imitations of people that they are not discriminated against. [21] [34] TARS and CASE from Interstellar similarly demonstrate simulated human emotions and humour while continuing to acknowledge their expendability. [35]
Simulated reality
Simulated truth has ended up being a common theme in sci-fi, as seen in the 1999 movie The Matrix, which illustrates a world where artificially intelligent robots enslave mankind within a simulation which is set in the modern world. [36]
Reception
Implausibility
Engineers and scientists have taken an interest in the method AI exists in fiction. In films like the 2014 Ex Machina or 2015 Chappie, a single isolated genius ends up being the first to successfully build a synthetic basic intelligence; researchers in the real life deem this to be not likely. In Chappie, Transcendence, and Tron, human minds can being published into synthetic or virtual bodies; typically no reasonable description is offered regarding how this challenging task can be accomplished. In the I, Robot and Bicentennial Man films, robots that are programmed to serve people spontaneously produce brand-new objectives on their own, without a plausible explanation of how this took location. [37] Analysing Ian McDonald’s 2004 River of Gods, Krzysztof Solarewicz determines the manner ins which it illustrates AIs, including “self-reliance and unexpectedness, political awkwardness, openness to the alien and the occidental worth of credibility.” [38] Another important viewpoint to take is that fiction’s “non-rational components in the discourse (the emotive, the mythic, or even the quasi-theological) are more than merely distortions or distractions from what might otherwise be a sober and logical public dispute about the future of A.I.” Fiction can dissuade readers about future advances, triggering pessimism that we see today surrounding the topic of AI. [39]
Types of reference
The robotics researcher Omar Mubin and coworkers have analysed the engineering points out of the top 21 imaginary robotics, based on those in the Carnegie Mellon University hall of popularity, and the IMDb list. WALL-E had 20 points out, followed by HAL 9000 with 15, [a] Star Wars’s R2-D2 with 13, and Data with 12; the Terminator (T-800) received just 2. Of the overall of 121 engineering mentions, 60 were utopian, 40 neutral, and 21 dystopian. HAL 9000 and Skynet got both utopian and dystopian discusses; for example, HAL 9000 is viewed as dystopian in one paper “since its designers stopped working to prioritize its goals correctly”, [42] however as utopian in another where a genuine system’s “conversational chat bot user interface [lacks] a HAL 9000 level of intelligence and there is ambiguity in how the computer system analyzes what the human is attempting to convey”. [43] Utopian points out, frequently of WALL-E, were associated with the objective of improving interaction to readers, and to a lower extent with motivation to authors. WALL-E was pointed out more frequently than any other robotic for emotions (followed by HAL 9000), voice speech (followed by HAL 9000 and R2-D2), for physical gestures, and for character. Skynet was the robot most typically discussed for intelligence, followed by HAL 9000 and Data. [40] Mubin and colleagues believed that researchers and engineers prevented dystopian points out of robots, potentially out of “a hesitation driven by uneasiness or simply a lack of awareness”. [44]
Portrayals of AI creators
Scholars have actually noted that fictional creators of AI are extremely male: in the 142 most prominent films featuring AI from 1920 to 2020, only 9 of 116 AI creators portrayed (8%) were female. [45] Such creators are represented as only geniuses (eg, Tony Stark in the Iron Man Marvel Cinematic Universe movies), connected with the military (eg, Colossus: The Forbin Project) and big corporations (eg, I, Robot), or making human-like AI to replace a lost enjoyed one or act as the ideal fan (e.g., The Stepford Wives). [45]
Biology in fiction
Darwin among the Machines
Machine rule
Simulated awareness (science fiction).
List of expert system films.
Notes
^ Mubin and coworkers kept in mind that the orthography of robotic names triggered them problems; thus HAL 9000 was likewise composed HAL, HAL9000, and HAL-9000, and similarly for other robotics, so they thought their search was most likely incomplete. [41] References
^ “Darwin amongst the Machines”, reprinted in the Notebooks of Samuel Butler at Project Gutenberg.
^ a b c Taylor, Tim; Dorin, Alan (2020 ). Rise of the Self-Replicators: Early Visions of Machines, AI and Robots That Can Reproduce and Evolve. Cham: Springer International Publishing. doi:10.1007/ 978-3-030-48234-3. ISBN 978-3-030-48233-6. S2CID 220855726. “Rise of the Self-Replicators”. Tim Taylor.
^ “Darwin amongst the Machines”. The Press, Christchurch, New Zealand. 13 June 1863.
^ Aldiss, Brian Wilson (1995 ). The Detached Retina: Aspects of SF and Fantasy. Syracuse University Press. p. 78. ISBN 978-0-8156-0370-2.
^ McCorduck, Pamela (2004 ). Machines Who Think (2nd ed.). Routledge. pp. 4-5. ISBN 978-1-56881-205-2.
^ Cave, Stephen; Dihal, Kanta (25 July 2018). “Ancient imagine intelligent makers: 3,000 years of robotics”. Nature. 559 (7715 ): 473-475. Bibcode:2018 Natur.559..473 C. doi:10.1038/ d41586-018-05773-y.
^ Mayor, Adrienne (2018 ). Gods and robotics: myths, devices, and ancient imagine technology. Princeton. ISBN 978-0-691-18351-0. OCLC 1060968156. mention book: CS1 maint: area missing out on publisher (link).
^ Poole, David; Mackworth, Alan; Goebel, Randy (1998 ). Computational Intelligence: A Rational Approach. Oxford University Press. p. 1. ISBN 0-19-510270-3.
^ Booker, M. Keith (1994 ). “Chapter 1: Utopia, Dystopia, and Social Critique”. The Dystopian Impulse in Modern Literature: Fiction as Social Criticism. Westport, Connecticut: Greenwood Press. pp. 17, 19. ISBN 978-0-313-29092-3.
^ Cave, Stephen; Dihal, Kanta; Dillon, Sarah (2020 ). “Introduction: Imagining AI“. In Cave, Stephen; Dihal, Kanta; Dillon, Sarah (eds.). AI Narratives: A History of Imaginative Considering Intelligent Machines. Oxford: Oxford University Press. pp. 10-11. ISBN 978-0-1988-4666-6.
^ a b Mubin et al. 2019, p. 5:2.
^ Tegmark, Max (2017 ). Life 3.0: being human in the age of expert system. Alfred A. Knopf. ISBN 978-1-101-94659-6. OCLC 973137375.
^ Goode 2018, p. 188.
^ Banks, Iain M. “A Couple Of Notes on the Culture”. Archived from the initial on 22 March 2012. Retrieved 23 November 2015.
^ a b c Walter, Damien (16 March 2016). “When AI rules the world: what SF books inform us about our future overlords”. The Guardian. Retrieved 27 July 2018.
^ Cave, Stephen; Dihal, Kanta (2019 ). “Hopes and worries for smart machines in fiction and truth”. Nature Machine Intelligence. 1 (2 ): 74-78. doi:10.1038/ s42256-019-0020-9. S2CID 150700981.
^ Wiegel 2012.
^ Lucas 2002, pp. 22-47.
^ Lucas 2002, pp. 48-85.
^ Lucas 2002, pp. 109-152.
^ a b Barkman, Adam (2013 ). Barkman, Ashley; Kang, Nancy (eds.). The Culture and Philosophy of Ridley Scott. Lexington Books. pp. 121-142. ISBN 978-0739178720.
^ Olander, Joseph (1978 ). Science fiction: modern mythology: the SFWA-SFRA. Harper & Row. p. 252. ISBN 0-06-046943-9.
^ Seth, Anil (24 January 2015). “Consciousness Awakening”. New Scientist.
^ “Grove, William”. SF Encyclopedia. Retrieved 8 February 2023.
^ Goode 2018, p. 187.
^ Tim Madigan (July-August 2012). “RUR or RU Ain’t An Individual?”. Philosophy Now. Archived from the original on 3 February 2013. Retrieved 24 July 2013.
^ “Der Herr der Welt (Master of the World)”. The New York Times. 16 December 1935. p. 23.
^ Overbye, Dennis (10 May 2018). “‘ 2001: A Space Odyssey’ Is Still the ‘Ultimate Trip’ – The rerelease of Stanley Kubrick’s work of art encourages us to reflect again on where we’re originating from and where we’re going”. The New York Times.
^ Francavilla, Joseph (1994 ). “The Concept of the Divided Self in Harlan Ellison’s “I Have No Mouth and I Must Scream” and “Shatterday””. Journal of the Fantastic in the Arts. 6 (2/3 (22/23)): 107-125. JSTOR 43308212.
^ “The Humanoids (based on ‘With Folded Hands’)”. Kirkus Reviews. 15 November 1995. Retrieved 27 July 2018.
^ a b Asimov, Isaac (1950 ). “Runaround”. I, Robot (The Isaac Asimov Collection ed.). Doubleday. p. 40. ISBN 0-385-42304-7. This is a specific transcription of the laws. They likewise appear in the front of the book, and in both places, there is no “to” in the second law.
^ Walton, Jo Lindsay (1 February 2024). “Machine Learning in Contemporary Sci-fi”. SFRA Review. Retrieved 5 February 2024.
^ Lorenzo, DiTommaso (November 1992). “History and Historical Effect in Frank Herbert’s Dune”. Sci-fi Studies. 19 (3 ): 311-325. JSTOR 4240179.
^ Livingstone, Josephine (23 May 2017). “How the Androids Took Control Of the Alien Franchise”. The New Republic. Retrieved 27 July 2018.
^ Murphy, Shaunna (11 December 2014). “Could TARS From ‘Interstellar’ Actually Exist? We Asked Science”. MTV News. Archived from the initial on 16 November 2014. Retrieved 27 July 2018.
^ Allen, Jamie (28 November 2012). “The Matrix and Postmodernism”. Prezi.com. Retrieved 7 October 2021.
^ Shultz, David (17 July 2015). “Which films get expert system right?”. Science|AAAS. doi:10.1126/ science.aac8859. Retrieved 3 July 2020.
^ Solarewicz 2015.
^ Goode 2018.
^ a b Mubin et al. 2019, p. 5:15.
^ Mubin et al. 2019, p. 5:20.
^ Mubin et al. 2019, p. 5:8.
^ Mubin et al. 2019, p. 5:10.
^ Mubin et al. 2019, p. 5:19.
^ a b Cave, Stephen; Dihal, Kanta; Drage, Eleanor; McInerney, Kerry (13 February 2023). “Who makes AI? Gender and representations of AI researchers in popular film, 1920-2020″. Public Understanding of Science. 32 (6 ): 745-760. doi:10.1177/ 09636625231153985. PMC 10413781. PMID 36779283. S2CID 256826634.
General sources
Goode, Luke (30 October 2018). “Life, but not as we understand it: A.I. and the popular creativity”. Culture Unbound. 10 (2 ). Linkoping University Electronic Press: 185-207. doi:10.3384/ cu.2000.1525.2018102185. hdl:2292/ 48285. ISSN 2000-1525. S2CID 149523987.
Lucas, Duncan (2002 ). Body, Mind, Soul-The’ Cyborg Effect’: Artificial Intelligence in Science Fiction (thesis). McMaster University (PhD thesis). hdl:11375/ 11154.
Mubin, Omar; Wadibhasme, Kewal; Jordan, Philipp; Obaid, Mohammad (2019 ). “Reflecting on the Presence of Sci-fi Robots in Computing Literature”. ACM Transactions on Human-Robot Interaction. 8 (1 ). Article 5. doi:10.1145/ 3303706. S2CID 75135568.
Solarewicz, Krzysztof (2015 ). “The Stuff That Dreams Are Made From: AI in Contemporary Science Fiction”. Beyond Expert system. Topics in Intelligent Engineering and Informatics. Vol. 9. Springer International Publishing. pp. 111-120. doi:10.1007/ 978-3-319-09668-1_8. ISBN 978-3-319-09667-4.
Wiegel, Alexander (2012 ). “AI in Science-fiction: a comparison of Moon (2009) and 2001: An Area Odyssey (1968 )”. .
King, Geoff; Krzywinska, Tanya (2000 ). Sci-fi Cinema: From Outerspace to Cyberspace. Wallflower Press. ISBN 978-1-903364-03-1.
External links
AI and Sci-Fi: My, Oh, My!: Keynote Address by Robert J. Sawyer 2002
AI and Cinema – Does artificial insanity rule?