
Learntoflyspringdale
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Founded Date 23 February 1965
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OpenAI Solved NPC aI Driving in Video Games Half a Decade Ago And Open-sourced It
My understanding is that CDPR received 7 million from EU/Poland gov to develop next-gen AI in video games, specifically CyberPunk 2077 …
It likewise seems the NPC driving AI in CyberPunk is seriously lacking to the point of nonexistence, certainly NPC cars are generally on a fixed direct ‘rails’ system … which in terms of “AI” lags even that of GTAIII from years ago …
But (CEO of Telsa) has actually a nonprofit called OpenAI foundation that released the skilled neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) almost half a years earlier … So whats CDPR’s excuse after getting 7 million dollars to work on AI, it couldn’t even carry out a standard driving car AI that had remained in GTA games for 3 decades much less enhance upon it with work that had already been open sourced half a decade ago ?!
Click to expand …
That’s an AI that establishes a driving design for the players car, not the GTA V npc’s, which I guarantee you likewise make use of ordinary pathfinding to run. Cars in this world aren’t relentless objects, they are packed and unloaded dynamically to create the impression that the world is occupied.
Where GTA V varies is that there are various conditions these automobiles can be created in resulting in intriguing interactions when they are let loose, like cars and truck mishaps, police chases after, ect.